In June I was invited to present at the Bergen Game Collective, a shared office space for independent video game development studios in Bergen, Norway. Being from the Boston area, a U.S. start-up mecca, I’m no stranger to both the concept and practice of shared office space and the critical role it can play in helping cash-poor start-ups get off the ground. However, I have never experienced one quite like the Bergen Game Collective, i.e., a shared office space housing only indie game studios. This concept fascinated me, and so after my presentation, I spoke with one of the Collective’s tenants—Peter Meldahl, CEO of Rain Games (makers of Teslagrad)—to get a better understanding of the benefits and challenges of a shared indie work space, as well as how it works logistically. Below is what I learned.